AI Insights · Timothy · December 2021
Top 5 Co-op Games on Android in Estonia Q4 2021
In Q4 2021, the top co-op games on Android in Estonia displayed varied performance trends in weekly downloads and revenue. Learn more about the metrics from Sensor Tower.
In Q4 2021, the top five co-op games on the Android platform in Estonia showcased diverse trends in terms of weekly downloads and revenue. The data, sourced from Sensor Tower, provides a detailed view of the performance of these popular games.
Ludo King®, published by Gametion, saw weekly downloads starting at around 5K in late September, dipping to about 2.9K in mid-October, and then gradually increasing to peak at 7.5K in the week of December 20. The weekly revenue for this period remained relatively low, with a slight increase to $2 in early November before tapering off to zero by the end of the quarter.
Bowmasters: Archery Shooting from Playgendary Limited, experienced a surge in weekly downloads, starting at 108 in early November and peaking at 3.6K in the week of November 22. However, downloads declined to 397 by the end of December. The game's weekly revenue saw a notable peak of $48 in late November and again in the final week of December, with fluctuations in between.
Roblox by Roblox Corporation maintained a steady weekly download rate, starting at 597 and ending at 826 by the last week of December. Weekly revenue showed significant variation, peaking at $8.6K in the final week of December, indicating strong in-app purchase activity during the holiday season.
Ludo Club - Dice & Board Game, published by Moonfrog, showed a mixed trend in weekly downloads. Downloads began at 659 in late September, dropped to as low as 68 in mid-October, and then recovered to 859 by the week of December 20. The weekly revenue for this game peaked at $51 in late November, with fluctuations throughout the quarter.
Among Us from Innersloth LLC also demonstrated varied performance. Weekly downloads started at 381 in late September, peaked at 723 in late October, and ended at 553 in the final week of December. The game's weekly revenue showed a peak of $49 in late September, with a noticeable increase to $47 in the week of December 20.
For more detailed insights and comprehensive data, visit Sensor Tower.